A = (-1.36, 0.4)
B = (3.02, 0.28)
C = (0.66, 4.5)
poli1, c, a, b = Polygon(A, B, C)
d, e = AngularBisector(b, c)
f, g = AngularBisector(c, a)
h, i = AngularBisector(a, b)
D = Intersect(e, g)
E = Intersect(e, a)
k = Circle(D, E)